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Archive for the ‘PI Illios’ Category

El Wiki de ISTE presenta los horarios de presentaciones virtuales en Second Life de su Convención Anual ISTE 2010.  Los ISTE 2010 Virtual Environments Presentations empiezan mañana lunes  y son gratis para los que asistan en SL en ISTE Island 4. No pierdan esta oportunidad.

El SLURL es: http://slurl.com/secondlife//191/45/2506

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Hoy a las 9:00 am estaremos de invitados a ofrecer una conferencia de Twitter en Second Life esta servidora como mecanógrafa de PI Illios y el Dr. Sánchez Lugo como mecanógrafo de Matias Tebaldi   😀

 

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Digno de estudio. 


http://www.kzero.co.uk/blog/?p=4035&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Kzero+%28KZero%29&utm_content=Bloglines

 

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  1. Activating a group so objects stay put
  2. Adding landmarks to your favorites bar
  3. Adding profile picks
  4. Camera presets
  5. Changing your account’s email address
  6. Choosing which browser to open web content in
  7. Click actions make using stuff easier
  8. Controlling which Shared Media plays
  9. Enabling the Advanced menu
  10. Finding land to rez stuff on
  11. Opening a box
  12. Placing a classified ad
  13. Quick interface tweaks
  14. Saving a texture to your hard drive
  15. Setting your home location
  16. Teleport history
  17. Textures and snapshots are basically the same
  18. The Viewer’s built-in help



http://www.secondlifeupdate.com/the-ten-tips/18-new-hd-second-life-video-tutorials/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SecondLifeUpdate+%28Second+Life+Update%29&utm_content=Bloglines

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Can Games Improve Health Literacy?
Presented by Brielle Coronet, Librarian and Researcher
Date: Saturday, May 1, 2010
Time: 8:00am and 1:00pm SLT
45 minutes with demo
Location: The Sojourner Auditorium, Virtual Ability Island
http://slurl.com/secondlife/Virtual%20Ability/56/169/23

Discussion and demonstration of interactive health quiz games in Second Life. This project is part of a real life study to determine the effectiveness of gaming upon consumer health knowledge, health care behavior and decisions. The interactive quizzes were created by a Medical Librarian and clinical advisory team to improve Consumer Health Literacy by raising awareness about the signs and symptoms of heart attack, stroke and common medical terminology.

Every 20 seconds someone has a heart attack in the United States. Every 40 seconds someone has a stroke. Yet despite current educational campaigns, over 90 million American adults still struggle with low health literacy. This impacts every aspect of peoples’ lives and costs the health care industry millions of extra dollars a year.

Presentation in Voice and text simultaneously. Presentation will be followed by Q&A and the chance to interact with the study exhibits, including quiz boards.
Can Games Improve Health Literacy?
Sat, May 1, 8:00am & 1:00pm SLT
The Sojourner Auditorium, Virtual Ability Island

Brielle Coronet, Librarian & Researcher, will discuss her research on the topic. Her project is part of a RL study of the effectiveness of interactive games on consumer health knowledge, health care behavior and decisions.

Come find out about the research results, then take the quiz on Healthinfo Island.

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Visita a CAL’s Sustainable Living Library (http://sustainablelivinglibrary.blogspot.com)

“The Sustainable Living Library of Second Life is committed to creating better and healthier lives for ourselves and our children through sustainable living practices. By developing workshops, exhibits and other resources, we strive to educate our visitors about green practices and other ways to sustain healthy lives and a healthy planet.”

Excelente 🙂

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